

#ifndef _SHELL_REQBATTLELIST_MESSAGE_H_
#define _SHELL_REQBATTLELIST_MESSAGE_H_

#include "Message.h"
#include "Beans.h"
using namespace std;

class ReqBattleListMessage : public Message
{
	public:
	ReqBattleListMessage();
	~ReqBattleListMessage();
	void reset();
	ReqBattleListMessage* clone();
	static const int _ID;
	//第一个出战玩家id
	int64 oneId;
	//第二个出战玩家id
	int64 twoId;
	
	bool read_from(ByteBuf& buf);
    bool write_to(ByteBuf& buf);
    int getId();
};

#endif
